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- > > Alright then. I was thinking of making some more complex
- > > transparent textures for things like fences (like in Duke Nukem 3D), so it
- > > would be best to make it as future proof as possible. We wouldn't want to
- > > make it slower for the more complex level design of later games.
- >
- > Yep, my thoughts exactly.
-
- I just looked at Heretic last night and it's cool. I still think we can make
- a better looking level, but it's nice. Especially the web. I guess these
- counts like rather complex transparent textures. :-)
-
- > > p.s. Anywhere I can get news on Apex 3?
- >
- > We are in the process of setting up web sites for Apex and other things, so
- > you'll be able to get info there. Until this is ready, I'm afraid there's
- > not much info available yet!
-
- There were some short info about it on NeST. I can always mail it to this list
- tomorrow. I do remember that it will be a true 24-bit graphics package and
- alot of alpha-channel tools. I will post the info here later if Doug havn't
- got it.
-
- //Magnus Kollberg
-
-